#pragma once

#include "liste.h"

#include <windows.h>

#include "wertezuweisung.h"
#include "zeichnen.h"
#include "bewegen.h"
#include "einlesen.h"

extern PAINTSTRUCT		ps;
/*
extern double robo1[6][2];
extern double robo1_n[6][2];
extern double robo2[10][2];
extern double robo2_n[10][2];
extern double hand[19][2];
extern double hand_n[19][2];
extern double schweisser[9][2];
extern double schweisser_n[9][2];
extern double blech1[100][2];
extern double blech1_n[100][2];
extern double blech2[110][2];
extern double blech2_n[110][2];
extern double feuer[8][2];
extern double feuer_n[8][2];
*/
extern Liste *robo1, *robo1_n, *robo2, *robo2_n, *hand, *hand_n, *schweisser, *schweisser_n,
      *blech1, *blech1_n, *blech2, *blech2_n, *feuer, *feuer_n;
extern int anz_p_b1, anz_p_b2, anz_p_s;
extern int h, z;
extern int l1,l2;
extern int r1;
extern int r2;
extern int r3;

void ausfuehren(HWND, HDC, RECT);
